AI Insights · Timothy · October 2021
Top 5 Motorcycle Games Performance in Kuwait Q3 2021
Explore the performance metrics of the top 5 motorcycle games on a unified platform in Kuwait during Q3 2021, including weekly downloads, revenue, and active users.
In Q3 2021, the top 5 motorcycle game applications in Kuwait displayed varying trends in downloads, revenue, and active users. Below is a detailed analysis of their performance metrics.
Real Bike Racing by Italic Games experienced a decline in weekly downloads from early July, dropping from approximately 500 to around 300 by the end of August. However, there was a slight recovery in September, ending the quarter with about 340 downloads. Weekly active users mirrored this trend, starting at 2.2K and decreasing to 1.8K by the end of the quarter. Revenue remained minimal, with occasional peaks reaching up to $1.
Bike Race:Motorcycle Games from Wildlife Studios showcased a more dynamic performance. Weekly revenue saw a steady increase, peaking at approximately $656 in the final week of September. Downloads fluctuated, with a significant spike to nearly 1K in the last week of September. Active users also surged, reaching an impressive 3.1K by the end of the quarter.
Bike Jump by BoomBit Games had a notable peak in weekly downloads in late August with around 773 downloads, followed by a sharp decline to just 32 by the end of September. Active users saw a similar pattern, peaking at 1.2K in late August and then dropping to 281. Revenue saw a significant boost in early August, reaching $80, but tapered off to zero by the end of the quarter.
Ultimate Motorcycle Simulator from Sir Studios had relatively stable downloads, maintaining around 100-200 weekly downloads, but experienced a decline towards the end of the quarter. Active users also followed a downward trend, starting at 746 and ending at 458. Revenue saw minor peaks, with a notable increase to $115 in the last week of September.
Ricky Zoom™ by Entertainment One had a modest performance. Weekly downloads ranged between 40 and 120, with a slight peak in late August. Active users remained relatively stable, fluctuating around 150-200 throughout the quarter. Revenue data was not significant enough to report.
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